Let’s face it, a
huge part of study in international relations is based around the utilization
of various computer and table top simulations. Through these simulations,
politicians, commanders, and academics are given a better idea of how a crisis
might unfold or even be stopped. However, does anybody ever think about how a
video game can give top players an idea of the current dynamic of our global
sphere? Personally, I doubt it, and it’s a missed opportunity for learning.
Recently, an
extremely large battle occurred in an online MMO game called EvE (which is a
giant space simulator). The battle’s news quickly spread across the Internet,
as the involved player count nearly hit 3000. The battle, known as the Battle
of Asakai, occurred when tensions between two player alliances, CFC and TEST,
over mining rights finally came to a head on January 27th.
However, this
“treaty” was soon broken after Goonswarm accidently warped in a capital ship
(worth 3000 USD in the game’s currency) to an ongoing raid. The response
on behalf of TEST was quick, as they began to hail in various ships belong to
their alliance, and requested others to intervene on their behalf. The
accidental intrusion turned into a full-scale war between both of the
alliances, resulting in a decisive loss for Goonswarm.
What can this
virtual incident teach policymakers? Incidents have the potential to devolve into large and costly
conflicts. Conflicts have been started throughout history by accidents,
from the explosion on the USS Maine that started the Spanish-American War to the
run away dog that sparked a small border skirmish between Greece and
Bulgaria. In a time where tensions in the Pacific over territory rights
have hit an all time high, it’s important for everyone to remember that even
small mistakes have deadly consequences.
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